
While working at Reel FX, I modeled the generic cavemen for the film SCOOB. This included some variations to be used in crowd scenes. (Note: some aspects of this model began as pieces of our pre-existing ‘Captian Caveman’ asset before being modified to fit the new character)

While working at Reel FX, I modeled the generic cavemen for the film SCOOB. This included some variations to be used in crowd scenes. (Note: some aspects of this model began as pieces of our pre-existing ‘Captian Caveman’ asset before being modified to fit the new character)

While working at Reel FX, I modeled the Bike Cop character for the film SCOOB. (Note: The star badge and radio seen in this image were part of pre-existing assets created by my team that I modified and reincorporated into this model.)

While working at Reel FX, I modeled the Bike Cop character for the film SCOOB. (Note: The star badge and radio seen in this image were part of pre-existing assets created by my team that I modified and reincorporated into this model.)

While working at Reel FX, I modeled the Bike Cop character for the film SCOOB. (Note: The star badge and radio seen in this image were part of pre-existing assets created by my team that I modified and reincorporated into this model.)

While working at Reel FX, I modeled this log for the film SCOOB.

While working at Reel FX, I modeled this log for the film SCOOB.







While working at Reel FX, I modeled the generic cavemen for the film SCOOB. This included some variations to be used in crowd scenes. (Note: some aspects of this model began as pieces of our pre-existing ‘Captian Caveman’ asset before being modified to fit the new character)
While working at Reel FX, I modeled the generic cavemen for the film SCOOB. This included some variations to be used in crowd scenes. (Note: some aspects of this model began as pieces of our pre-existing ‘Captian Caveman’ asset before being modified to fit the new character)
While working at Reel FX, I modeled the Bike Cop character for the film SCOOB. (Note: The star badge and radio seen in this image were part of pre-existing assets created by my team that I modified and reincorporated into this model.)
While working at Reel FX, I modeled the Bike Cop character for the film SCOOB. (Note: The star badge and radio seen in this image were part of pre-existing assets created by my team that I modified and reincorporated into this model.)
While working at Reel FX, I modeled the Bike Cop character for the film SCOOB. (Note: The star badge and radio seen in this image were part of pre-existing assets created by my team that I modified and reincorporated into this model.)
While working at Reel FX, I modeled this log for the film SCOOB.
While working at Reel FX, I modeled this log for the film SCOOB.