About
Hi!
For as long as I can remember I have been obsessed with animation. As an adult, that love has manifested itself into a career as a 3D Artist. I have experience creating 3D models for TV, film, VFX and games.
Contact
P: (224) 522-9652
E : Kaitlyngfuchs@gmail.com
W : http://www.kaitlynfuchs.com/
Resume
Kaitlyn Fuchs
3D Modeler and Sculptor
Montréal, QC, Canada
(224) 522-9652
Kaitlyngfuchs@gmail.com
www.kaitlynfuchs.com
Experience
Scanline VFX, Montreal, QC
Modeler
February 2021- Present
Created low, mid, and high res character based on lidar scans
Created buildings and props from references and scans
Worked on shot-finaling (using a mix of blendshapes, and sculpting to adjust final animation)
Flight School Studio, Montreal, QC
3D Artist
February 2020 - January 2021
Created versatile environmental assets for the team to use in building levels and scenes
Created character models for both game and TV projects as well as blendshapes for the facial rigs
Created Uvs, textures, and materials for 3D assets using Substance Painter and Unreal Engine
Reel FX, Montreal, QC
Junior 3D Modeler
Febuary 2019 - February 2020
Created characters, props, and set-pieces using a mixture of modeling and sculpting techniques
Responded to revision requests from director and supervisor
Made design choices to ensure likeness to the concept as well as achieve a cohesive look
Sprite Animation Studios, Glendale, CA
3D Artist
September 2017 - Present
Created 3D models from 2D concepts and revised as needed
Created UVs and 2D textures for 3D assets
Used Shotgun network to communicate with team and supervisor
DreamWorks Animation, Glendale, CA
3D Modeling Trainee
June 2017 - September 2017
Created 3D models of environmental assets from concept art and photographic reference
Produced low-poly versions of environmental and character assets for use in crowd simulations
EDUCATION
Columbus College of Art and Design, Columbus, Ohio
BFA
April 2015
Majored in Animation
Graduated Summa Cum Laude with a GPA of 3.84
Projects
Star Wars: Andor (TV): Scanline VFX
Moonfall (Film): Scanline VFX
No Acctivity (TV): Flight School Studio
Stonefly (Game): Flight School Studio
SCOOB (Film): Reel FX Animation
SKILLS
Proficient in the following programs:
Maya, Zbrush, Substance Painter, Unreal Engine, Adobe Creative Suite
AWARDS
2015 Telly Award
Collaborative student film Nautia received award for “Use of Animation"
CCAD’s Dean’s Scholarship
Received upon portfolio evaluation